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Armour Breaking Table

Last updated by wigifer on 17-07-04 02:55
Armour Break Values


MaterialBreak Value
Pine5
Copper5
Eucalyptus10
Tin10
Rose15
Holly15
Pure Copper15
Oak20
Iron20
Old Copper20
Ironwood25
Ferrum25
Mahogany30
Bronze30
Cherry35
Brass35
Wrestling (Bare-Handed)40
Composite40
Myst40
Steel40
Chrome40
Drake Leather40
Interleaved45
Silver45
Red Dragon Leather45
Green Dragon Leather45
Gold50
Ice Dragon Leather50
Agapite55
Shadow55
Terathane55
Titanium60
Verminard65
Stronghold65
Verite65
Valorite65
Skargard70
Crystal Dragon Leather70
Adamantine75
CODENAME: Celestium80
Enriched Tit80
CODENAME: EnhancedIndestructible
BlackrockIndestructible
BloodrockIndestructible
PhoenixIndestructible


The principle of this table is to show which metals damage others by numerical value. A weapon material will damage any weapon\armour of the same value or under.

For example, Titanium can damage Agapite\Shadow and ALSO Titanium, but NOT Adamantine.

The key metals to note are the indestructibles. They can now NEVER be damaged. Weapons from these materials also damage all other metals.

*You see Wigifer hide before anyone asks him about "coded weapons" *